

We recommend updating the system or installing the following library.

Send any input image to Photoshop and take advantage of its extensive image editing toolset, with direct feedback in Sampler. Enrich and edit them with parametric effects or even other lights. Create HDR environment lights in real-time from 360° images. Send your assets directly to Painter and Stager, or use them in your favorite 3D applications. The Image to Material feature removes shadows and generates albedo, roughness, normal, and displacement maps with unparalleled accuracy. The features in Substance 3D Sampler give you a complete material digitizer toolbox. Choose from a variety of export presets for all major 3D apps. You can even edit your 2D inputs directly in Adobe Photoshop. Use generators and filters from Designer, composite light environments for Stager, or send materials and lights to Painter.

Painter supports multi-tile painting (UDIMs), Alembic, camera import, and Python scripting and is compliant with the VFX Reference Platform. Lay out UVs over multiple tiles to maintain high resolution. Automatic UVs ensure that imported models don’t need any special preparation for texturing. Create custom export presets to fit into any pipeline or workflow. Export to any game engine or renderer effortlessly. Preserve these properties when exporting. Reproduce real-life material behaviors such as subsurface scattering, sheen, anisotropy, or clear coat. Apply realistic details, from subtle dust layers to signs of extreme wear and tear. Painter also supports Adobe Photoshop brush presets. Paint using dynamic brushes, projection tools, or particles.

Power and usability for an excellent painting experience. This means you can change the resolution of your project at any time without ever decreasing quality, or even modifying existing paint strokes. In Painter, every action and stroke is recorded and can be recomputed at any time.
